Elvis, 2021

Contracted 3D asset creation for AtomicPunkStudio and Spectre Studios to be used in the Elvis film.


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Working with neon

These signs had me working with .fbx exports from Maya and Cinema4D, learning the ropes of the work flow.

Bending back the neon curves, adding details, then putting together a placeholder material to help with the UV unwraps so that the lights were all the same density.